articleJul 1, 2002Closed access

Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments

Microsoft Research (United Kingdom) · Max Planck Institute for Informatics

Indexed incrossref

Abstract

We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lighting environments that captures soft shadows, interreflections, and caustics. As a preprocess, a novel global transport simulator creates functions over the object's surface representing transfer of arbitrary, low-frequency incident lighting into transferred radiance which includes global effects like shadows and interreflections from the object onto itself. At run-time, these transfer functions are applied to actual incident lighting. Dynamic, local lighting is handled by sampling it close to the object every frame; the object can also be rigidly rotated with respect to the lighting and vice versa. Lighting and…

Citation impact

778
total citations
FWCI
42.28
Percentile
100%
References
49
Citations per year

Authors

3

Topics & keywords

Keywords
  • Global illumination
  • Radiance
  • Rendering (computer graphics)
  • Computer science
  • Computer vision
  • Computer graphics (images)
  • Image-based lighting
  • Artificial intelligence
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