Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments
Microsoft Research (United Kingdom) · Max Planck Institute for Informatics
Abstract
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lighting environments that captures soft shadows, interreflections, and caustics. As a preprocess, a novel global transport simulator creates functions over the object's surface representing transfer of arbitrary, low-frequency incident lighting into transferred radiance which includes global effects like shadows and interreflections from the object onto itself. At run-time, these transfer functions are applied to actual incident lighting. Dynamic, local lighting is handled by sampling it close to the object every frame; the object can also be rigidly rotated with respect to the lighting and vice versa. Lighting and…
Citation impact
- FWCI
- 42.28
- Percentile
- 100%
- References
- 49
Authors
3Topics & keywords
- Global illumination
- Radiance
- Rendering (computer graphics)
- Computer science
- Computer vision
- Computer graphics (images)
- Image-based lighting
- Artificial intelligence