articleElectronic MarketsJan 15, 2016HYBRID OA

A definition for gamification: anchoring gamification in the service marketing literature

Hanken School of Economics · Tampere University · +1 more institution

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Abstract

Abstract “Gamification” has gained considerable scholarly and practitioner attention; however, the discussion in academia has been largely confined to the human–computer interaction and game studies domains. Since gamification is often used in service design, it is important that the concept be brought in line with the service literature. So far, though, there has been a dearth of such literature. This article is an attempt to tie in gamification with service marketing theory, which conceptualizes the consumer as a co-producer of the service. It presents games as service systems composed of operant and operand resources. It proposes a definition for gamification, one that emphasizes its experiential nature.…

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1,028
total citations
FWCI
94.12
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100%
References
74
Citations per year

Authors

2

Topics & keywords

Keywords
  • Affordance
  • Service (business)
  • Context (archaeology)
  • Experiential learning
  • Psychology
  • Service-dominant logic
  • Service design
  • Knowledge management
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