articleJul 1, 2002Closed access

Interactive control of avatars animated with human motion data

Carnegie Mellon University · John Brown University

Indexed incrossref

Abstract

Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, however, because a large repertoire of avatar behaviors must be made available, and the user must be able to select from this set of behaviors, possibly with a low-dimensional input device. One appealing approach to obtaining a rich set of avatar behaviors is to collect an extended, unlabeled sequence of motion data appropriate to the application. In this paper, we show that such a motion database can be preprocessed for flexibility in behavior and efficient search and exploited for real-time avatar control. Flexibility is created by…

Citation impact

867
total citations
FWCI
103.41
Percentile
100%
References
56
Citations per year

Authors

5

Topics & keywords

Keywords
  • Avatar
  • Computer science
  • Animation
  • Flexibility (engineering)
  • Motion (physics)
  • Computer vision
  • Computer animation
  • Set (abstract data type)
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