Interactive control of avatars animated with human motion data
Carnegie Mellon University · John Brown University
Abstract
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, however, because a large repertoire of avatar behaviors must be made available, and the user must be able to select from this set of behaviors, possibly with a low-dimensional input device. One appealing approach to obtaining a rich set of avatar behaviors is to collect an extended, unlabeled sequence of motion data appropriate to the application. In this paper, we show that such a motion database can be preprocessed for flexibility in behavior and efficient search and exploited for real-time avatar control. Flexibility is created by…
Citation impact
- FWCI
- 103.41
- Percentile
- 100%
- References
- 56
Authors
5Topics & keywords
- Avatar
- Computer science
- Animation
- Flexibility (engineering)
- Motion (physics)
- Computer vision
- Computer animation
- Set (abstract data type)