articleACM Transactions on GraphicsJul 1, 2006Closed access

Continuum crowds

University of Washington · Electronic Arts (United States)

Indexed incrossref

Abstract

We present a real-time crowd model based on continuum dynamics. In our model, a dynamic potential field simultaneously integrates global navigation with moving obstacles such as other people, efficiently solving for the motion of large crowds without the need for explicit collision avoidance. Simulations created with our system run at interactive rates, demonstrate smooth flow under a variety of conditions, and naturally exhibit emergent phenomena that have been observed in real crowds.

Citation impact

868
total citations
FWCI
96.73
Percentile
100%
References
38
Citations per year

Authors

3

Topics & keywords

Keywords
  • Crowds
  • Crowd simulation
  • Computer science
  • Variety (cybernetics)
  • Collision avoidance
  • Computer graphics (images)
  • Computer vision
  • Artificial intelligence
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