Abstract
We present a real-time crowd model based on continuum dynamics. In our model, a dynamic potential field simultaneously integrates global navigation with moving obstacles such as other people, efficiently solving for the motion of large crowds without the need for explicit collision avoidance. Simulations created with our system run at interactive rates, demonstrate smooth flow under a variety of conditions, and naturally exhibit emergent phenomena that have been observed in real crowds.
Citation impact
868
total citations
- FWCI
- 96.73
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- 100%
- References
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Authors
3Topics & keywords
Topics
Keywords
- Crowds
- Crowd simulation
- Computer science
- Variety (cybernetics)
- Collision avoidance
- Computer graphics (images)
- Computer vision
- Artificial intelligence
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