articleJan 1, 2012Closed access
A User-Centered Theoretical Framework for Meaningful Gamification
Abstract
Gamification is the use of game design elements in non-game contexts (Deterding et al, 2011, p.1). A frequently used model for gamification is to equate an activity in the non-game context with points and have external rewards for reaching specified point thresholds. One significant problem with this model of gamification is that it can reduce the internal motivation that the user has for the activity, as it replaces internal motivation with external motivation. If, however, the game design elements can be made meaningful to the user through information, then internal motivation can be improved as there is less need to emphasize external rewards. This paper introduces the concept of meaningful gamification…
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1Topics & keywords
Topics
Keywords
- Affordance
- Relevance (law)
- Context (archaeology)
- Situated
- Situational ethics
- Human–computer interaction
- Computer science
- Point (geometry)
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