Augmented Reality: An Overview and Five Directions for AR in Education
National Kaohsiung Normal University · University of Southern Mississippi
Abstract
Augmented Reality (AR) is an emerging form of experience in which the Real World (RW) is enhanced by computer-generated content tied to specific locations and/or activities. Over the last several years, AR applications have become portable and widely available on mobile devices. AR is becoming visible in our audio-visual media (e.g., news, entertainment, sports) and is beginning to enter other aspects of our lives (e.g., e-commerce, travel, marketing) in tangible and exciting ways. Facilitating ubiquitous learning, AR will give learners instant access to location-specific information compiled and provided by numerous sources (2009). Both the 2010 and 2011 Horizon Reports predict that AR will soon see…
Citation impact
- FWCI
- 11.77
- Percentile
- 100%
- References
- 58
Authors
3Topics & keywords
- Augmented reality
- Entertainment
- Computer science
- Multimedia
- Mobile device
- Internet privacy
- World Wide Web
- Human–computer interaction
- Quality Education