A deep learning framework for character motion synthesis and editing
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Abstract
We present a framework to synthesize character movements based on high level parameters, such that the produced movements respect the manifold of human motion, trained on a large motion capture dataset. The learned motion manifold, which is represented by the hidden units of a convolutional autoencoder, represents motion data in sparse components which can be combined to produce a wide range of complex movements. To map from high level parameters to the motion manifold, we stack a deep feedforward neural network on top of the trained autoencoder. This network is trained to produce realistic motion sequences from parameters such as a curve over the terrain that the character should follow, or a target location…
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Keywords
- Artificial intelligence
- Autoencoder
- Computer science
- Motion (physics)
- Computer vision
- Feed forward
- Kinematics
- Convolutional neural network
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