revieweLearning and Software for EducationApr 23, 2015Closed access

A LITERATURE REVIEW ON IMMERSIVE VIRTUAL REALITY IN EDUCATION: STATE OF THE ART AND PERSPECTIVES.

National Research Council

Indexed incrossref

Abstract

Since the first time the term "Virtual Reality" (VR) has been used back in the 60s, VR has evolved in different manners becoming more and more similar to the real world. Two different kinds of VR can be identified: non-immersive and immersive. The former is a computer-based environment that can simulate places in the real or imagined worlds; the latter takes the idea even further by giving the perception of being physically present in the non-physical world. While non-immersive VR can be based on a standard computer, immersive VR is still evolving as the needed devices are becoming more user friendly and economically accessible. In the past, there was a major difficulty about using equipment such as a helmet…

Citation impact

1,342
total citations
FWCI
41.60
Percentile
100%
References
53
Citations per year

Authors

2

Topics & keywords

Keywords
  • Immersion (mathematics)
  • Virtual reality
  • Usability
  • Computer science
  • Human–computer interaction
  • Immersive technology
  • Multimedia
  • Instructional simulation
UN Sustainable Development Goals
  • Quality Education
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