Gamification for health and wellbeing: A systematic review of the literature
Queensland University of Technology · University of York
Indexed incrossrefdoajpubmed
Abstract
Background
Compared to traditional persuasive technology and health games, gamification is posited to offer several advantages for motivating behaviour change for health and well-being, and increasingly used. Yet little is known about its effectiveness.
Aims
We aimed to assess the amount and quality of empirical support for the advantages and effectiveness of gamification applied to health and well-being.
Citation impact
1,240
total citations
- FWCI
- 110.92
- Percentile
- 100%
- References
- 127
Citations per year
Authors
6Topics & keywords
Topics
Keywords
- Psychological intervention
- Empirical evidence
- Psychology
- Applied psychology
- Empirical research
- Systematic review
- Quality (philosophy)
- Well-being
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