reviewInternet InterventionsNov 1, 2016GOLD OA

Gamification for health and wellbeing: A systematic review of the literature

Queensland University of Technology · University of York

PubMed
Indexed incrossrefdoajpubmed

Abstract

Background

Compared to traditional persuasive technology and health games, gamification is posited to offer several advantages for motivating behaviour change for health and well-being, and increasingly used. Yet little is known about its effectiveness.

Aims

We aimed to assess the amount and quality of empirical support for the advantages and effectiveness of gamification applied to health and well-being.

Citation impact

1,240
total citations
FWCI
110.92
Percentile
100%
References
127
Citations per year

Authors

6

Topics & keywords

Keywords
  • Psychological intervention
  • Empirical evidence
  • Psychology
  • Applied psychology
  • Empirical research
  • Systematic review
  • Quality (philosophy)
  • Well-being
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Funding