Enhancing Our Lives with Immersive Virtual Reality
Institució Catalana de Recerca i Estudis Avançats · University College London · +2 more institutions
Abstract
Virtual reality (VR) started about 50 years ago in a form we would recognize today [stereo head-mounted display (HMD), head tracking, computer graphics generated images] – although the hardware was completely different. In the 1980s and 1990s, VR emerged again based on a different generation of hardware (e.g., CRT displays rather than vector refresh, electromagnetic tracking instead of mechanical). This reached the attention of the public, and VR was hailed by many engineers, scientists, celebrities, and business people as the beginning of a new era, when VR would soon change the world for the better. Then, VR disappeared from public view and was rumored to be “dead.” In the intervening 25 years a huge amount…
Citation impact
- FWCI
- 53.75
- Percentile
- 100%
- References
- 400
Authors
2Topics & keywords
- Computer science
- Virtual reality
- Human–computer interaction
- Augmented reality
- Multimedia
- Immersion (mathematics)
- Computer graphics (images)