Abstract

Virtual reality captures people’s attention. This technology has been applied in many sectors such as medicine, industry, education, video games, or tourism. Perhaps its biggest area of interest has been leisure and entertainment. Regardless the sector, the introduction of virtual or augmented reality had several constraints: it was expensive, it had poor ergonomics, or implied too much work to create contents. Recent technological innovations, including the rapid adoption of smartphones by society, have facilitated the access to virtual reality and augmented reality of anyone. In addition, several large companies like Apple, Facebook, Samsung, and Magic Leap, among others, have increased their investment to…

Citation impact

719
total citations
FWCI
91.79
Percentile
100%
References
0
Citations per year

Authors

4

Topics & keywords

Keywords
  • Computer science
  • Mathematics education
  • Multimedia
  • Psychology
UN Sustainable Development Goals
  • Decent work and economic growth
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