How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction
Ludwig-Maximilians-Universität München · University of Giessen
Abstract
The main aim of gamification, i.e. the implementation of game design elements in real-world contexts for non-gaming purposes, is to foster human motivation and performance in regard to a given activity. Previous research, although not entirely conclusive, generally supports the hypothesis underlying this aim. However, previous studies have often treated gamification as a generic construct, neglecting the fact that there are many different game design elements which can result in very diverse applications. Based on a self-determination theory framework, we present the results of a randomized controlled study that used an online simulation environment. We deliberately varied different configurations of game…
Citation impact
- FWCI
- 99.34
- Percentile
- 100%
- References
- 104
Authors
4Topics & keywords
- Competence (human resources)
- Psychology
- Affect (linguistics)
- Social psychology
- Task (project management)
- Construct (python library)
- Cognitive psychology
- Computer science
- Peace, Justice and strong institutions