articleComputers in Human BehaviorDec 23, 2016HYBRID OA

How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction

Ludwig-Maximilians-Universität München · University of Giessen

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Abstract

The main aim of gamification, i.e. the implementation of game design elements in real-world contexts for non-gaming purposes, is to foster human motivation and performance in regard to a given activity. Previous research, although not entirely conclusive, generally supports the hypothesis underlying this aim. However, previous studies have often treated gamification as a generic construct, neglecting the fact that there are many different game design elements which can result in very diverse applications. Based on a self-determination theory framework, we present the results of a randomized controlled study that used an online simulation environment. We deliberately varied different configurations of game…

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Authors

4

Topics & keywords

Keywords
  • Competence (human resources)
  • Psychology
  • Affect (linguistics)
  • Social psychology
  • Task (project management)
  • Construct (python library)
  • Cognitive psychology
  • Computer science
UN Sustainable Development Goals
  • Peace, Justice and strong institutions
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