Holographic near-eye displays for virtual and augmented reality
Microsoft Research (United Kingdom)
Abstract
We present novel designs for virtual and augmented reality near-eye displays based on phase-only holographic projection. Our approach is built on the principles of Fresnel holography and double phase amplitude encoding with additional hardware, phase correction factors, and spatial light modulator encodings to achieve full color, high contrast and low noise holograms with high resolution and true per-pixel focal control. We provide a GPU-accelerated implementation of all holographic computation that integrates with the standard graphics pipeline and enables real-time (≥90 Hz) calculation directly or through eye tracked approximations. A unified focus, aberration correction, and vision correction model, along…
Citation impact
- FWCI
- 59.00
- Percentile
- 100%
- References
- 47
Authors
3Topics & keywords
- Computer science
- Holography
- Holographic display
- Augmented reality
- Stereo display
- Spatial light modulator
- Computer vision
- Computer graphics (images)