articleACM Transactions on GraphicsJul 20, 2017Closed access

Holographic near-eye displays for virtual and augmented reality

Microsoft Research (United Kingdom)

Indexed incrossref

Abstract

We present novel designs for virtual and augmented reality near-eye displays based on phase-only holographic projection. Our approach is built on the principles of Fresnel holography and double phase amplitude encoding with additional hardware, phase correction factors, and spatial light modulator encodings to achieve full color, high contrast and low noise holograms with high resolution and true per-pixel focal control. We provide a GPU-accelerated implementation of all holographic computation that integrates with the standard graphics pipeline and enables real-time (≥90 Hz) calculation directly or through eye tracked approximations. A unified focus, aberration correction, and vision correction model, along…

Citation impact

774
total citations
FWCI
59.00
Percentile
100%
References
47
Citations per year

Authors

3

Topics & keywords

Keywords
  • Computer science
  • Holography
  • Holographic display
  • Augmented reality
  • Stereo display
  • Spatial light modulator
  • Computer vision
  • Computer graphics (images)
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