The effect of games and simulations on higher education: a systematic literature review
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Abstract
The focus of higher education institutions is the preparation of future professionals. To achieve this aim, innovative teaching methods are often deployed, including games and simulations, which form the subject of this paper. As the field of digital games and simulations is ever maturing, this paper attempts to systematically review the literature relevant to games and simulation pedagogy in higher education. Two researchers collaborate to apply a qualitative method, coding and synthesizing the results using multiple criteria. The main objective is to study the impact of games and simulations with regard to achieving specific learning objectives. On balance, results indicate that games and/or simulations have…
Citation impact
737
total citations
- FWCI
- 41.44
- Percentile
- 100%
- References
- 157
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Authors
2Topics & keywords
Topics
Keywords
- Higher education
- Computer science
- Coding (social sciences)
- Process (computing)
- Field (mathematics)
- Cognition
- Mathematics education
- Psychology
UN Sustainable Development Goals
- Quality Education
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