articleACM Transactions on GraphicsJul 20, 2017Closed access

DeepLoco

University of British Columbia · National University of Singapore

Indexed incrossref

Abstract

Learning physics-based locomotion skills is a difficult problem, leading to solutions that typically exploit prior knowledge of various forms. In this paper we aim to learn a variety of environment-aware locomotion skills with a limited amount of prior knowledge. We adopt a two-level hierarchical control framework. First, low-level controllers are learned that operate at a fine timescale and which achieve robust walking gaits that satisfy stepping-target and style objectives. Second, high-level controllers are then learned which plan at the timescale of steps by invoking desired step targets for the low-level controller. The high-level controller makes decisions directly based on high-dimensional inputs,…

Citation impact

511
total citations
FWCI
30.83
Percentile
100%
References
65
Citations per year

Authors

4

Topics & keywords

Keywords
  • Computer science
  • Terrain
  • Reinforcement learning
  • Exploit
  • Robustness (evolution)
  • Artificial intelligence
  • Variety (cybernetics)
  • Controller (irrigation)
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