Abstract
Learning physics-based locomotion skills is a difficult problem, leading to solutions that typically exploit prior knowledge of various forms. In this paper we aim to learn a variety of environment-aware locomotion skills with a limited amount of prior knowledge. We adopt a two-level hierarchical control framework. First, low-level controllers are learned that operate at a fine timescale and which achieve robust walking gaits that satisfy stepping-target and style objectives. Second, high-level controllers are then learned which plan at the timescale of steps by invoking desired step targets for the low-level controller. The high-level controller makes decisions directly based on high-dimensional inputs,…
Citation impact
511
total citations
- FWCI
- 30.83
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- 100%
- References
- 65
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Authors
4Topics & keywords
Topics
Keywords
- Computer science
- Terrain
- Reinforcement learning
- Exploit
- Robustness (evolution)
- Artificial intelligence
- Variety (cybernetics)
- Controller (irrigation)
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