The effect of gamification on motivation and engagement

Washington State University

Indexed incrossref

Abstract

Purpose Gamification is the application of game features, mainly video game elements, into non-game context for the purpose of promoting motivation and engagement in learning. The application of gamification in a pedagogical context provides some remedy for many students who find themselves alienated by traditional methods of instruction. The use of gamification could provide a partial solution to the decline in learners’ motivation and engagement the schooling system is facing today. Specifically, the college environment could benefit a lot from gamifying not only their graduate recruitment strategies, but also the college course content and curricula. This critical analysis of literature on gamification is…

Citation impact

843
total citations
FWCI
39.06
Percentile
100%
References
91
Citations per year

Authors

1

Topics & keywords

Keywords
  • Context (archaeology)
  • Psychology
  • Curriculum
  • Student engagement
  • Goal theory
  • Intrinsic motivation
  • Empirical research
  • Self-determination theory
UN Sustainable Development Goals
  • Quality Education
No related works found for this paper.