The effect of gamification on motivation and engagement
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Abstract
Purpose Gamification is the application of game features, mainly video game elements, into non-game context for the purpose of promoting motivation and engagement in learning. The application of gamification in a pedagogical context provides some remedy for many students who find themselves alienated by traditional methods of instruction. The use of gamification could provide a partial solution to the decline in learners’ motivation and engagement the schooling system is facing today. Specifically, the college environment could benefit a lot from gamifying not only their graduate recruitment strategies, but also the college course content and curricula. This critical analysis of literature on gamification is…
Citation impact
843
total citations
- FWCI
- 39.06
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- 100%
- References
- 91
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Authors
1Topics & keywords
Topics
Keywords
- Context (archaeology)
- Psychology
- Curriculum
- Student engagement
- Goal theory
- Intrinsic motivation
- Empirical research
- Self-determination theory
UN Sustainable Development Goals
- Quality Education
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