preprintarXiv (Cornell University)Dec 5, 2017GREEN OA

Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm

Indexed inarxivdatacite

Abstract

The game of chess is the most widely-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques, domain-specific adaptations, and handcrafted evaluation functions that have been refined by human experts over several decades. In contrast, the AlphaGo Zero program recently achieved superhuman performance in the game of Go, by tabula rasa reinforcement learning from games of self-play. In this paper, we generalise this approach into a single AlphaZero algorithm that can achieve, tabula rasa, superhuman performance in many challenging domains. Starting from random play, and given no domain knowledge except the game rules, AlphaZero…

Citation impact

1,080
total citations
FWCI
Percentile
References
23
Citations per year

Authors

13

Topics & keywords

Keywords
  • Reinforcement learning
  • Computer science
  • Reinforcement
  • Artificial intelligence
  • Algorithm
  • Psychology
  • Social psychology
No related works found for this paper.