articleScienceMay 30, 2019GREEN OA

Human-level performance in 3D multiplayer games with population-based reinforcement learning

Google DeepMind (United Kingdom)

PubMed
Indexed inarxivcrossrefpubmed

Abstract

Artificial teamwork Artificially intelligent agents are getting better and better at two-player games, but most real-world endeavors require teamwork. Jaderberg et al. designed a computer program that excels at playing the video game Quake III Arena in Capture the Flag mode, where two multiplayer teams compete in capturing the flags of the opposing team. The agents were trained by playing thousands of games, gradually learning successful strategies not unlike those favored by their human counterparts. Computer agents competed successfully against humans even when their reaction times were slowed to match those of humans. Science , this issue p. 859

Citation impact

678
total citations
FWCI
63.40
Percentile
100%
References
74
Citations per year

Authors

18

Topics & keywords

Keywords
  • Reinforcement learning
  • Quake (natural phenomenon)
  • Computer science
  • Tournament
  • Population
  • Artificial intelligence
  • Reinforcement
  • Human–computer interaction
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