Human-level performance in 3D multiplayer games with population-based reinforcement learning
Google DeepMind (United Kingdom)
Indexed inarxivcrossrefpubmed
Abstract
Artificial teamwork Artificially intelligent agents are getting better and better at two-player games, but most real-world endeavors require teamwork. Jaderberg et al. designed a computer program that excels at playing the video game Quake III Arena in Capture the Flag mode, where two multiplayer teams compete in capturing the flags of the opposing team. The agents were trained by playing thousands of games, gradually learning successful strategies not unlike those favored by their human counterparts. Computer agents competed successfully against humans even when their reaction times were slowed to match those of humans. Science , this issue p. 859
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Authors
18Topics & keywords
Topics
Keywords
- Reinforcement learning
- Quake (natural phenomenon)
- Computer science
- Tournament
- Population
- Artificial intelligence
- Reinforcement
- Human–computer interaction
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