reviewJournal of Medical Internet ResearchFeb 5, 2019GOLD OA

Serious Gaming and Gamification Education in Health Professions: Systematic Review

University of East Anglia · Imperial College London · +8 more institutions

PubMed
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Abstract

Background

There is a worldwide shortage of health workers, and this issue requires innovative education solutions. Serious gaming and gamification education have the potential to provide a quality, cost-effective, novel approach that is flexible, portable, and enjoyable and allow interaction with tutors and peers.

Objective

The aim of this systematic review was to evaluate the effectiveness of serious gaming/gamification for health professions education compared with traditional learning, other types of digital education, or other serious gaming/gamification interventions in terms of patient outcomes, knowledge, skills, professional attitudes, and satisfaction (primary outcomes) as well as economic outcomes of education and adverse events (secondary outcomes).

Citation impact

622
total citations
FWCI
83.79
Percentile
100%
References
51
Citations per year

Authors

11

Topics & keywords

Keywords
  • PsycINFO
  • Psychological intervention
  • MEDLINE
  • Randomized controlled trial
  • Medicine
  • Cochrane Library
  • Meta-analysis
  • Health care
UN Sustainable Development Goals
  • Quality Education
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Funding