Abstract
The modern computer graphics pipeline can synthesize images at remarkable visual quality; however, it requires well-defined, high-quality 3D content as input. In this work, we explore the use of imperfect 3D content, for instance, obtained from photo-metric reconstructions with noisy and incomplete surface geometry, while still aiming to produce photo-realistic (re-)renderings. To address this challenging problem, we introduce Deferred Neural Rendering , a new paradigm for image synthesis that combines the traditional graphics pipeline with learnable components. Specifically, we propose Neural Textures , which are learned feature maps that are trained as part of the scene capture process. Similar to…
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Topics
Keywords
- Rendering (computer graphics)
- Computer science
- Graphics pipeline
- Artificial intelligence
- Artificial neural network
- Computer graphics (images)
- View synthesis
- Computer vision
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