Serious Games : An Overview

Abstract

This report discusses some issues concerning serious games, that is, (digital) games used for purposes other than mere entertainment. The starting point is the serious games concept itself, and what the actually means. Further, serious games allow learners to experience situations that are impossible in the real world for reasons of safety, cost, time, etc., but they are also claimed to have positive impacts on the players’ development of a number of different skills. Subsequently, some possible positive (and negative) impacts of serious games are discussed. Further, some of the markets such games are used in are considered here, including, military games, government games, educational games, corporate games,…

Citation impact

859
total citations
FWCI
13.05
Percentile
100%
References
29
Citations per year

Authors

3

Topics & keywords

Keywords
  • Entertainment
  • Turns, rounds and time-keeping systems in games
  • Point (geometry)
  • Computer science
  • Advertising
  • Game mechanics
  • Video game design
  • Internet privacy
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