Serious Games : An Overview
Abstract
This report discusses some issues concerning serious games, that is, (digital) games used for purposes other than mere entertainment. The starting point is the serious games concept itself, and what the actually means. Further, serious games allow learners to experience situations that are impossible in the real world for reasons of safety, cost, time, etc., but they are also claimed to have positive impacts on the players’ development of a number of different skills. Subsequently, some possible positive (and negative) impacts of serious games are discussed. Further, some of the markets such games are used in are considered here, including, military games, government games, educational games, corporate games,…
Citation impact
859
total citations
- FWCI
- 13.05
- Percentile
- 100%
- References
- 29
Citations per year
Authors
3Topics & keywords
Topics
Keywords
- Entertainment
- Turns, rounds and time-keeping systems in games
- Point (geometry)
- Computer science
- Advertising
- Game mechanics
- Video game design
- Internet privacy
No related works found for this paper.