dissertationMay 1, 2019GOLD OA
Proximal Policy Optimization in StarCraft
LYLiu, Yuefan
Indexed incrossref
Abstract
Deep reinforcement learning is an area of research that has blossomed tremendously in recent years and has shown remarkable potential in computer games. Real-time strategy game has become an important field of artificial intelligence in game for several years. This paper is about to introduce a kind of algorithm that used to train agents to fight against computer bots. Not only because games are excellent tools to test deep reinforcement learning algorithms for their valuable insight into how well an algorithm can perform in isolated environments without the real-life consequences, but also real-time strategy games are a very complex genre that challenges artificial intelligence agents in both short-term or…
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603
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1- LYLiu, YuefanCorresponding
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- Computer science
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