articleComputers & EducationJun 15, 2019HYBRID OA

Investigating the effect of pre-training when learning through immersive virtual reality and video: A media and methods experiment

University of Copenhagen · University of Southern Denmark

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Abstract

Immersive virtual reality (VR) is predicted to have a significant impact on education; but most studies investigating learning with immersive VR have reported mixed results when compared to low-immersion media. In this study, a sample of 118 participants was used to test whether a lesson presented in either immersive VR or as a video could benefit from the pre-training principle, as a means of reducing cognitive load. Participants were randomly assigned to one of two method conditions (with/without pre-training), and one of two media conditions (immersive VR/video). The results showed an interaction between media and method, indicating that pre-training had a positive effect on knowledge (d = 0.81), transfer…

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488
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Authors

3

Topics & keywords

Keywords
  • Virtual reality
  • Immersion (mathematics)
  • Computer science
  • Multimedia
  • Cognitive load
  • Immersive technology
  • Test (biology)
  • Transfer of training
UN Sustainable Development Goals
  • Quality Education
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