Investigating the effect of pre-training when learning through immersive virtual reality and video: A media and methods experiment
University of Copenhagen · University of Southern Denmark
Abstract
Immersive virtual reality (VR) is predicted to have a significant impact on education; but most studies investigating learning with immersive VR have reported mixed results when compared to low-immersion media. In this study, a sample of 118 participants was used to test whether a lesson presented in either immersive VR or as a video could benefit from the pre-training principle, as a means of reducing cognitive load. Participants were randomly assigned to one of two method conditions (with/without pre-training), and one of two media conditions (immersive VR/video). The results showed an interaction between media and method, indicating that pre-training had a positive effect on knowledge (d = 0.81), transfer…
Citation impact
- FWCI
- 32.62
- Percentile
- 100%
- References
- 50
Authors
3Topics & keywords
- Virtual reality
- Immersion (mathematics)
- Computer science
- Multimedia
- Cognitive load
- Immersive technology
- Test (biology)
- Transfer of training
- Quality Education