The Gamification of Learning: a Meta-analysis
LMU Klinikum · Ludwig-Maximilians-Universität München
Abstract
This meta-analysis was conducted to systematically synthesize research findings on effects of gamification on cognitive, motivational, and behavioral learning outcomes. Results from random effects models showed significant small effects of gamification on cognitive (g = .49, 95% CI [0.30, 0.69], k = 19, N = 1686), motivational (g = .36, 95% CI [0.18, 0.54], k = 16, N = 2246), and behavioral learning outcomes (g = .25, 95% CI [0.04, 0.46], k = 9, N = 951). Whereas the effect of gamification on cognitive learning outcomes was stable in a subsplit analysis of studies employing high methodological rigor, effects on motivational and behavioral outcomes were less stable. Given the heterogeneity of effect sizes,…
Citation impact
- FWCI
- 96.45
- Percentile
- 100%
- References
- 85
Authors
2Topics & keywords
- Psychology
- Operationalization
- Moderation
- Meta-analysis
- Inclusion (mineral)
- Situational ethics
- Cognition
- Context (archaeology)
- Reduced inequalities