preprintarXiv (Cornell University)Dec 13, 2019GREEN OA

Dota 2 with Large Scale Deep Reinforcement Learning

OOpenAI::CBChristopher BernerGBGreg BrockmanBCBrooke Chan
Indexed inarxivdatacite

Abstract

On April 13th, 2019, OpenAI Five became the first AI system to defeat the world champions at an esports game. The game of Dota 2 presents novel challenges for AI systems such as long time horizons, imperfect information, and complex, continuous state-action spaces, all challenges which will become increasingly central to more capable AI systems. OpenAI Five leveraged existing reinforcement learning techniques, scaled to learn from batches of approximately 2 million frames every 2 seconds. We developed a distributed training system and tools for continual training which allowed us to train OpenAI Five for 10 months. By defeating the Dota 2 world champion (Team OG), OpenAI Five demonstrates that self-play…

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1,045
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References
37
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Authors

27

Topics & keywords

Keywords
  • Reinforcement learning
  • Champion
  • Task (project management)
  • Artificial intelligence
  • Computer science
  • Scale (ratio)
  • DOTA
  • Management
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