Dota 2 with Large Scale Deep Reinforcement Learning
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Abstract
On April 13th, 2019, OpenAI Five became the first AI system to defeat the world champions at an esports game. The game of Dota 2 presents novel challenges for AI systems such as long time horizons, imperfect information, and complex, continuous state-action spaces, all challenges which will become increasingly central to more capable AI systems. OpenAI Five leveraged existing reinforcement learning techniques, scaled to learn from batches of approximately 2 million frames every 2 seconds. We developed a distributed training system and tools for continual training which allowed us to train OpenAI Five for 10 months. By defeating the Dota 2 world champion (Team OG), OpenAI Five demonstrates that self-play…
Citation impact
1,045
total citations
- FWCI
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- References
- 37
Citations per year
Authors
27- OOpenAICorresponding
- ::
- CBChristopher Berner
- GBGreg Brockman
- BCBrooke Chan
Topics & keywords
Topics
Keywords
- Reinforcement learning
- Champion
- Task (project management)
- Artificial intelligence
- Computer science
- Scale (ratio)
- DOTA
- Management
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