User Acceptance of Virtual Reality: An Extended Technology Acceptance Model
Université de Picardie Jules Verne · Université de Technologie de Compiègne · +2 more institutions
Abstract
Although virtual reality (VR) has many applications, only few studies have investigated user acceptance of this type of immersive technology. We propose an extended version of the Technology Acceptance Model (TAM) that addresses some aspects of VR. Our model includes variables from the TAM, user experience, variables specific to VR, and variables relating to user characteristics. This model was tested with 89 users who performed an aeronautical assembly task in VR. Results suggest that intention to use VR is positively influenced by perceived usefulness and negatively influenced by cybersickness. Hedonic quality-stimulation and personal innovativeness are predictors of perceived usefulness. Perceived ease of…
Citation impact
- FWCI
- 30.80
- Percentile
- 100%
- References
- 105
Authors
5- CSCamille SagnierCorresponding
Université de Picardie Jules Verne
- ÉLÉmilie Loup‐EscandeCorresponding
Université de Picardie Jules Verne
- DLDomitile Lourdeaux
Université de Technologie de Compiègne, Centre National de la Recherche Scientifique, Sorbonne Université
- ITIndira Thouvenin
Université de Technologie de Compiègne, Centre National de la Recherche Scientifique, Sorbonne Université
- GVGérard Valléry
Université de Picardie Jules Verne
Topics & keywords
- Technology acceptance model
- Virtual reality
- Usability
- Task (project management)
- Computer science
- User experience design
- Human–computer interaction
- Quality (philosophy)