The impact of gamification on students’ learning, engagement and behavior based on their personality traits
Universidade do Vale do Rio dos Sinos
Abstract
Abstract The gamification of education can enhance levels of students’ engagement similar to what games can do, to improve their particular skills and optimize their learning. On the other hand, scientific studies have shown adverse outcomes based on the user’s preferences. The link among the user’s characteristics, executed actions, and the game elements is still an open question. Aiming to find some insights for this issue, we have investigated the effects of gamification on students’ learning, behavior, and engagement based on their personality traits in a web-based programming learning environment. We have conducted an experiment for four months with 40 undergraduate students of first-year courses on…
Citation impact
- FWCI
- 45.50
- Percentile
- 100%
- References
- 19
Authors
5Topics & keywords
- Big Five personality traits
- Personality
- User engagement
- Game based learning
- Student engagement
- Psychology
- Learning environment
- Ranking (information retrieval)
- Quality Education