Least squares conformal maps for automatic texture atlas generation
Centre National de la Recherche Scientifique · Institut national de recherche en sciences et technologies du numérique
Abstract
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, and the unfolded charts are packed in texture space. Existing texture atlas methods for triangulated surfaces suffer from several limitations, requiring them to generate a large number of small charts with simple borders. The discontinuities between the charts cause artifacts, and make it difficult to paint large areas with regular patterns.In this paper, our main contribution is a new quasi-conformal parameterization method, based on a least-squares approximation of the Cauchy-Riemann equations. The so-defined objective function…
Citation impact
- FWCI
- 30.20
- Percentile
- 100%
- References
- 28
Authors
4- BLBruno LévyCorresponding
Centre National de la Recherche Scientifique
- SPSylvain Petitjean
Centre National de la Recherche Scientifique
- NRNicolas Ray
Centre National de la Recherche Scientifique
- JMJérôme Maillot
Centre National de la Recherche Scientifique, Institut national de recherche en sciences et technologies du numérique
Topics & keywords
- Atlas (anatomy)
- Conformal map
- Parameterized complexity
- Classification of discontinuities
- Computer science
- Segmentation
- Algorithm
- Cauchy distribution