The effect of using Kahoot! for learning – A literature review
Norwegian University of Science and Technology
Abstract
Kahoot! is a game-based learning platform used to review students' knowledge, for formative assessment or as a break from traditional classroom activities. It is among the most popular game-based learning platforms, with 70 million monthly active unique users and used by 50% of US K-12 students. Since the platform was released in 2013, many studies have been published on the effect of using Kahoot! in the classroom, but so far, no systematic analysis of the results. This article presents the results of a literature review on the effect of using Kahoot! for learning and, more specifically, on how Kahoot! affects learning performance, classroom dynamics, students' and teachers' attitudes and perceptions, and…
Citation impact
- FWCI
- 144.62
- Percentile
- 100%
- References
- 196
Authors
2Topics & keywords
- Formative assessment
- Mathematics education
- The Internet
- Anxiety
- Psychology
- Game based learning
- Perception
- Dynamics (music)
- Quality Education