reviewComputers & EducationJan 31, 2020HYBRID OA

The effect of using Kahoot! for learning – A literature review

Norwegian University of Science and Technology

Indexed incrossref

Abstract

Kahoot! is a game-based learning platform used to review students' knowledge, for formative assessment or as a break from traditional classroom activities. It is among the most popular game-based learning platforms, with 70 million monthly active unique users and used by 50% of US K-12 students. Since the platform was released in 2013, many studies have been published on the effect of using Kahoot! in the classroom, but so far, no systematic analysis of the results. This article presents the results of a literature review on the effect of using Kahoot! for learning and, more specifically, on how Kahoot! affects learning performance, classroom dynamics, students' and teachers' attitudes and perceptions, and…

Citation impact

840
total citations
FWCI
144.62
Percentile
100%
References
196
Citations per year

Authors

2

Topics & keywords

Keywords
  • Formative assessment
  • Mathematics education
  • The Internet
  • Anxiety
  • Psychology
  • Game based learning
  • Perception
  • Dynamics (music)
UN Sustainable Development Goals
  • Quality Education
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