Gamification of health professions education: a systematic review
University Medical Center Groningen · University of Groningen
Abstract
Gamification refers to using game attributes in a non-gaming context. Health professions educators increasingly turn to gamification to optimize students' learning outcomes. However, little is known about the concept of gamification and its possible working mechanisms. This review focused on empirical evidence for the effectiveness of gamification approaches and theoretical rationales for applying the chosen game attributes. We systematically searched multiple databases, and included all empirical studies evaluating the use of game attributes in health professions education. Of 5044 articles initially identified, 44 met the inclusion criteria. Negative outcomes for using gamification were not reported. Almost…
Citation impact
- FWCI
- 64.73
- Percentile
- 100%
- References
- 153
Authors
6- AEA E J Van GaalenCorresponding
University Medical Center Groningen, University of Groningen
- JBJasperina Brouwer
University of Groningen
- JSJohanna Schönrock-Adema
University Medical Center Groningen, University of Groningen
- TBTineke Bouwkamp‐Timmer
University Medical Center Groningen, University of Groningen
- DJDebbie Jaarsma
University Medical Center Groningen, University of Groningen
Topics & keywords
- Health professions
- Medical education
- Systematic review
- MEDLINE
- Medicine
- Psychology
- Engineering ethics
- Health care
- Quality Education