KQKe, Q.BMBennamoun, M.ASAn, S.SFSohel, F.BFBoussaid, F.
Abstract
This paper presents a new method for 3D action recognition with skeleton sequences (i.e., 3D trajectories of human skeleton joints). The proposed method first transforms each skeleton sequence into three clips each consisting of several frames for spatial temporal feature learning using deep neural networks. Each clip is generated from one channel of the cylindrical coordinates of the skeleton sequence. Each frame of the generated clips represents the temporal information of the entire skeleton sequence, and incorporates one particular spatial relationship between the joints. The entire clips include multiple frames with different spatial relationships, which provide useful spatial structural information of…
Citation impact
509
total citations
- FWCI
- 29.67
- Percentile
- 100%
- References
- 70
Citations per year
Authors
5- KQKe, Q.Corresponding
- BMBennamoun, M.
- ASAn, S.
- SFSohel, F.
- BFBoussaid, F.
Topics & keywords
Topics
Keywords
- Skeleton (computer programming)
- Representation (politics)
- Computer science
- Artificial intelligence
- Action recognition
- Action (physics)
- Pattern recognition (psychology)
- Computer vision
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