Is it all a game? Understanding the principles of gamification
Simon Fraser University · University of London · +2 more institutions
Abstract
There is growing interest in how gamification-defined as the application of game design principles in non-gaming contexts-can be used in business. However, academic research and management practice have paid little attention to the challenges of how best to design, implement, manage, and optimize gamification strategies. To advance understanding of gamification, this article defines what it is and explains how it prompts managers to think about business practice in new and innovative ways. Drawing upon the game design literature, we present a framework of three gamification principles-mechanics, dynamics, and emotions (MDE)-to explain how gamified experiences can be created. We then provide an extended…
Citation impact
- FWCI
- 57.45
- Percentile
- 100%
- References
- 25
Authors
5Topics & keywords
- Game mechanics
- Game design
- Computer science
- Knowledge management
- Dynamics (music)
- Management science
- Engineering ethics
- Sociology