Extracting Triangular 3D Models, Materials, and Lighting From Images
University of Toronto · Vector Institute
Abstract
We present an efficient method for joint optimization of topology, materials and lighting from multi-view image observations. Unlike recent multi-view reconstruction approaches, which typically produce entangled 3D representations encoded in neural networks, we output triangle meshes with spatially-varying materials and environment lighting that can be deployed in any traditional graphics engine unmodified. We leverage recent work in differentiable rendering, coordinate-based networks to compactly represent volumetric texturing, alongside differentiable marching tetrahedrons to enable gradient-based optimization directly on the surface mesh. Finally, we introduce a differentiable formulation of the split sum…
Citation impact
- FWCI
- 25.06
- Percentile
- 100%
- References
- 89
Authors
8Topics & keywords
- Polygon mesh
- Differentiable function
- Computer science
- Rendering (computer graphics)
- Leverage (statistics)
- Computer graphics (images)
- Computer vision
- Artificial intelligence
- Sustainable cities and communities