Extracting Triangular 3D Models, Materials, and Lighting From Images

University of Toronto · Vector Institute

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Abstract

We present an efficient method for joint optimization of topology, materials and lighting from multi-view image observations. Unlike recent multi-view reconstruction approaches, which typically produce entangled 3D representations encoded in neural networks, we output triangle meshes with spatially-varying materials and environment lighting that can be deployed in any traditional graphics engine unmodified. We leverage recent work in differentiable rendering, coordinate-based networks to compactly represent volumetric texturing, alongside differentiable marching tetrahedrons to enable gradient-based optimization directly on the surface mesh. Finally, we introduce a differentiable formulation of the split sum…

Citation impact

307
total citations
FWCI
25.06
Percentile
100%
References
89
Citations per year

Authors

8

Topics & keywords

Keywords
  • Polygon mesh
  • Differentiable function
  • Computer science
  • Rendering (computer graphics)
  • Leverage (statistics)
  • Computer graphics (images)
  • Computer vision
  • Artificial intelligence
UN Sustainable Development Goals
  • Sustainable cities and communities
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