A study of how immersion and interactivity drive VR learning
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Abstract
Even though learning refers to both a process and a product, the former tends to be overlooked in educational virtual reality (VR) research. This study examines the process of learning with VR technology using the Cognitive Affective Model of Immersive Learning (CAMIL) as its framework. The CAMIL theorizes that two technological features of VR, interactivity and immersion, influence a number of cognitive and affective variables that may facilitate or hinder learning. In addition, VR studies often involve media comparisons that make it difficult to disentangle the relative effects of technological features on learning. Therefore, this study also aims to provide insights concerning the unique and combined…
Citation impact
326
total citations
- FWCI
- 29.66
- Percentile
- 100%
- References
- 72
Citations per year
Authors
3Topics & keywords
Topics
Keywords
- Interactivity
- Immersion (mathematics)
- Embodied cognition
- Cognition
- Virtual reality
- Human–computer interaction
- Situational ethics
- Psychology
UN Sustainable Development Goals
- Quality Education
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