articleComputers & EducationJan 3, 2022HYBRID OA

A study of how immersion and interactivity drive VR learning

University of Copenhagen

Indexed incrossref

Abstract

Even though learning refers to both a process and a product, the former tends to be overlooked in educational virtual reality (VR) research. This study examines the process of learning with VR technology using the Cognitive Affective Model of Immersive Learning (CAMIL) as its framework. The CAMIL theorizes that two technological features of VR, interactivity and immersion, influence a number of cognitive and affective variables that may facilitate or hinder learning. In addition, VR studies often involve media comparisons that make it difficult to disentangle the relative effects of technological features on learning. Therefore, this study also aims to provide insights concerning the unique and combined…

Citation impact

326
total citations
FWCI
29.66
Percentile
100%
References
72
Citations per year

Authors

3

Topics & keywords

Keywords
  • Interactivity
  • Immersion (mathematics)
  • Embodied cognition
  • Cognition
  • Virtual reality
  • Human–computer interaction
  • Situational ethics
  • Psychology
UN Sustainable Development Goals
  • Quality Education
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