XR (Extended Reality: Virtual Reality, Augmented Reality, Mixed Reality) Technology in Spine Medicine: Status Quo and Quo Vadis
Saga University · Fukushima Medical University · +1 more institution
Abstract
In recent years, with the rapid advancement and consumerization of virtual reality, augmented reality, mixed reality, and extended reality (XR) technology, the use of XR technology in spine medicine has also become increasingly popular. The rising use of XR technology in spine medicine has also been accelerated by the recent wave of digital transformation (i.e., case-specific three-dimensional medical images and holograms, wearable sensors, video cameras, fifth generation, artificial intelligence, and head-mounted displays), and further accelerated by the COVID-19 pandemic and the increase in minimally invasive spine surgery. The COVID-19 pandemic has a negative impact on society, but positive impacts can also…
Citation impact
- FWCI
- 19.53
- Percentile
- 100%
- References
- 148
Authors
9Topics & keywords
- Status quo
- Augmented reality
- Medicine
- Virtual reality
- Mixed reality
- Telemedicine
- Pandemic
- Coronavirus disease 2019 (COVID-19)