Identifying World Types to Deliver Gameful Experiences for Sustainable Learning in the Metaverse
Ajou University · Kangwon National University
Abstract
The metaverse is expected to turn imagination into reality through the convergence of various technologies and should be considered as a medium for sustainable education, free from the constraints of time and space. The purpose of this study was to identify world types in the metaverse to deliver a gameful experience to users. The relationship between gameful experience and learning motivation was examined by analyzing previous studies. Furthermore, the metaverse platforms were confirmed as virtual worlds using the metaverse classification. This study employed a bottom-up approach based on real cases to identify world types that can be used for metaverse-based education. Survival, maze, multi-choice,…
Citation impact
- FWCI
- 73.29
- Percentile
- 100%
- References
- 17
Authors
2Topics & keywords
- Metaverse
- Computer science
- Possible world
- Human–computer interaction
- Knowledge management
- Virtual reality
- Epistemology
- Quality Education
Funding
- NRNational Research Foundation
- NRNational Research Foundation of KoreaAward: 2020R1A2B501001801
- ITIran Telecommunication Research CenterAward: IITP-2021-0-02051
- MOMinistry of Science and ICT, South KoreaAward: IITP-2021-0-02051
- IFInstitute for Information and Communications Technology PromotionAwards: 2021-0-02051, IITP-2021-0-02051