Abstract
An examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied…
Citation impact
600
total citations
- FWCI
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Authors
15- MIMizuko ItoCorresponding
- BSBaumer, Sonja
- BMBittanti, Matteo
- BDboyd, danah
- CRCody, Rachel
Topics & keywords
Topics
Keywords
- Identity (music)
- Social media
- Dynamics (music)
- Ethnography
- Digital media
- Style (visual arts)
- Romance
- Sociology
UN Sustainable Development Goals
- Quality Education
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