articleInternational Journal of STEM EducationMar 17, 2022GOLD OA

Effects of digital game-based STEM education on students’ learning achievement: a meta-analysis

Zhejiang Normal University · National Taiwan University of Science and Technology

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Abstract

Abstract Many researchers have explored the impact of digital games on learning effects in different STEM subjects. The purpose of this meta-analysis is to examine the effect of digital game-based STEM education on the learning achievement of K-12 or higher education students. The analysis results of effect sizes from 33 studies ( N = 3894) published from 2010 to 2020 showed that digital games contributed to a moderate overall effect size (ES = 0.667, 95% CI [0.520–0.814], p < 0.001) when compared with other instructional methods. Furthermore, the study explored multiple moderator variables and their potential impacts on learning outcomes such as control treatment, subject discipline, educational level,…

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282
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FWCI
69.48
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100%
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83
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Authors

5

Topics & keywords

Keywords
  • Moderation
  • Game based learning
  • Mathematics education
  • Meta-analysis
  • Educational technology
  • Science education
  • Psychology
  • Subject (documents)
UN Sustainable Development Goals
  • Quality Education
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