Instant neural graphics primitives with a multiresolution hash encoding
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Abstract
Neural graphics primitives, parameterized by fully connected neural networks, can be costly to train and evaluate. We reduce this cost with a versatile new input encoding that permits the use of a smaller network without sacrificing quality, thus significantly reducing the number of floating point and memory access operations: a small neural network is augmented by a multiresolution hash table of trainable feature vectors whose values are optimized through stochastic gradient descent. The multiresolution structure allows the network to disambiguate hash collisions, making for a simple architecture that is trivial to parallelize on modern GPUs. We leverage this parallelism by implementing the whole system using…
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4Topics & keywords
Topics
Keywords
- Computer science
- Hash function
- Speedup
- Rendering (computer graphics)
- Artificial neural network
- Hash table
- CUDA
- Graphics
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