articleApplied SciencesJul 5, 2022GOLD OA

Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies

International Hellenic University · Hellenic Open University · +1 more institution

Indexed incrossrefdoaj

Abstract

This study scrutinizes the existing literature regarding the use of augmented reality and gamification in education to establish its theoretical basis. A systematic literature review following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) statement was conducted. To provide complete and valid information, all types of related studies for all educational stages and subjects throughout the years were investigated. In total, 670 articles from 5 databases (Scopus, Web of Science, Google Scholar, IEEE, and ERIC) were examined. Based on the results, using augmented reality and gamification in education can yield several benefits for students, assist educators, improve the…

Citation impact

310
total citations
FWCI
77.96
Percentile
100%
References
326
Citations per year

Authors

4

Topics & keywords

Keywords
  • Psychology
  • Curiosity
  • Scopus
  • Systematic review
  • Augmented reality
  • Cognition
  • Applied psychology
  • Knowledge management
UN Sustainable Development Goals
  • Quality Education
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