Metaverse beyond the hype: Multidisciplinary perspectives on emerging challenges, opportunities, and agenda for research, practice and policy
Symbiosis International University · Swansea University · +44 more institutions
Abstract
The metaverse has the potential to extend the physical world using augmented and virtual reality technologies allowing users to seamlessly interact within real and simulated environments using avatars and holograms. Virtual environments and immersive games (such as, Second Life, Fortnite, Roblox and VRChat) have been described as antecedents of the metaverse and offer some insight to the potential socio-economic impact of a fully functional persistent cross platform metaverse. Separating the hype and “meta…” rebranding from current reality is difficult, as “big tech” paints a picture of the transformative nature of the metaverse and how it will positively impact people in their work, leisure, and social…
Citation impact
- FWCI
- 268.33
- Percentile
- 100%
- References
- 313
Authors
42Topics & keywords
- Metaverse
- Transformative learning
- Avatar
- Sociology
- Perspective (graphical)
- Virtual reality
- Augmented reality
- Public relations