articleComputers in entertainmentOct 1, 2003Closed access

What video games have to teach us about learning and literacy

University of Wisconsin–Madison

Indexed incrossref

Abstract

Good computer and video games like System Shock 2, Deus Ex, Pikmin, Rise of Nations, Neverwinter Nights, and Xenosaga: Episode 1 are learning machines. They get themselves learned and learned well, so that they get played long and hard by a great many people. This is how they and their designers survive and perpetuate themselves. If a game cannot be learned and even mastered at a certain level, it won't get played by enough people, and the company that makes it will go broke. Good learning in games is a capitalist-driven Darwinian process of selection of the fittest. Of course, game designers could have solved their learning problems by making games shorter and easier, by dumbing them down, so to speak. But…

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Authors

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Topics & keywords

Keywords
  • Dilemma
  • Face (sociological concept)
  • Process (computing)
  • Literacy
  • Selection (genetic algorithm)
  • Survival of the fittest
  • Computer science
  • Mathematics education
UN Sustainable Development Goals
  • Quality Education
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