articleComputers in entertainmentOct 1, 2003Closed access

Digital game-based learning

Indexed incrossref

Abstract

Research published by University of Rochester neuroscientists C. Shawn Green and Daphne Bavelier has grabbed national attention for suggesting that playing "action" video and computer games has the positive effect of enhancing student's visual selective attention. But that finding is just one small part of a more important message that all parents and educators need to hear: Video games are not the enemy, but the best opportunity we have to engage our kids in real learning.

Citation impact

3,060
total citations
FWCI
26.34
Percentile
100%
References
1
Citations per year

Authors

1

Topics & keywords

Keywords
  • Action (physics)
  • Adversary
  • Video game
  • Multimedia
  • Video game design
  • Computer science
  • Game design
  • Turns, rounds and time-keeping systems in games
UN Sustainable Development Goals
  • Quality Education
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