articleEducation and Information TechnologiesJan 12, 2023BRONZE OA

Gamification and Game Based Learning for Vocational Education and Training: A Systematic Literature Review

University of Malaya

PubMed
Indexed incrossrefpubmed

Abstract

No abstract available for this paper.

Citation impact

204
total citations
FWCI
78.36
Percentile
100%
References
98
Citations per year

Authors

3

Topics & keywords

Keywords
  • Vocational education
  • Scopus
  • Educational technology
  • Inclusion (mineral)
  • Systematic review
  • Psychology
  • Mathematics education
  • Computer science
UN Sustainable Development Goals
  • Quality Education
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