Gamification and Game Based Learning for Vocational Education and Training: A Systematic Literature Review
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Abstract
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Citation impact
204
total citations
- FWCI
- 78.36
- Percentile
- 100%
- References
- 98
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3Topics & keywords
Topics
Keywords
- Vocational education
- Scopus
- Educational technology
- Inclusion (mineral)
- Systematic review
- Psychology
- Mathematics education
- Computer science
UN Sustainable Development Goals
- Quality Education
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