Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE
University of Illinois Chicago
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Abstract
This paper describes the CAVE (CAVE Automatic Virtual Environment) virtual reality/scientific visualization system in detail and demonstrates that projection technology applied to virtual-reality goals achieves a system that matches the quality of workstation screens in terms of resolution, color, and flicker-free stereo. In addition, this format helps reduce the effect of common tracking and system latency errors. The off-axis perspective projection techniques we use are shown to be simple and straightforward. Our techniques for doing multi-screen stereo vision are enumerated, and design barriers, past and current, are described. Advantages and disadvantages of the projection paradigm are discussed, with an…
Citation impact
283
total citations
- FWCI
- 20.54
- Percentile
- 100%
- References
- 5
Citations per year
Authors
3Topics & keywords
Topics
Keywords
- Virtual reality
- Computer science
- Visualization
- Cave automatic virtual environment
- Computer graphics (images)
- Flicker
- Projection (relational algebra)
- Workstation
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