Virtual reality and gamification in education: a systematic review
University of North Texas · University of Macedonia
Abstract
Abstract This study aims to analyze the use of virtual reality and gamification in education by examining the existing literature. In addition to virtual reality, this study focuses on gamified virtual reality learning environments which refer to virtual reality learning environments that integrate gamification elements and mechanisms. Based on the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) statement, a systematic literature review was carried out. No limitations were set regarding educational level, type of study, subject, and publication year. The related articles were retrieved from 5 databases (ERIC, Google Scholar, IEEE, SCOPUS, and Web of Science). A total of 112 articles…
Citation impact
- FWCI
- 192.28
- Percentile
- 100%
- References
- 330
Authors
2Topics & keywords
- Virtual reality
- Thematic analysis
- Set (abstract data type)
- Instructional design
- Computer science
- Comprehension
- Educational technology
- Psychology
- Quality Education