A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
TU Wien · Université Côte d'Azur
Abstract
Novel view synthesis has seen major advances in recent years, with 3D Gaussian splatting offering an excellent level of visual quality, fast training and real-time rendering. However, the resources needed for training and rendering inevitably limit the size of the captured scenes that can be represented with good visual quality. We introduce a hierarchy of 3D Gaussians that preserves visual quality for very large scenes, while offering an efficient Level-of-Detail (LOD) solution for efficient rendering of distant content with effective level selection and smooth transitions between levels. We introduce a divide-and-conquer approach that allows us to train very large scenes in independent chunks. We consolidate…
Citation impact
- FWCI
- 76.61
- Percentile
- 100%
- References
- 29
Authors
6Topics & keywords
- Rendering (computer graphics)
- Computer science
- Gaussian
- Real-time rendering
- Representation (politics)
- Computer graphics (images)
- Artificial intelligence
- Computer vision