VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality
University of Hong Kong · University of Utah · +4 more institutions
Abstract
As 3D content becomes increasingly prevalent, there’s a growing focus on the development of engagements with 3D virtual content. Unfortunately, traditional techniques for creating, editing, and interacting with this content are fraught with difficulties. They tend to be not only engineering-intensive but also require extensive expertise, which adds to the frustration and inefficiency in virtual object manipulation. Our proposed VR-GS system represents a leap forward in human-centered 3D content interaction, offering a seamless and intuitive user experience. By developing a physical dynamics-aware interactive Gaussian Splatting (GS) in a Virtual Reality (VR) setting, and constructing a highly efficient…
Citation impact
- FWCI
- 64.18
- Percentile
- 100%
- References
- 48
Authors
11Topics & keywords
- Computer science
- Virtual reality
- Computer graphics (images)
- Mixed reality
- Gaussian
- Human–computer interaction
- Dynamics (music)
- Computer vision