SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Centre National de la Recherche Scientifique · École nationale des ponts et chaussées · +2 more institutions
Abstract
We propose a method to allow precise and extremely fast mesh extraction from 3D Gaussian Splatting [15]. Gaussian Splatting has recently become very popular as it yields realistic rendering while being significantly faster to train than NeRFs. It is however challenging to extract a mesh from the millions of tiny 3D Gaussians as these Gaussians tend to be unorganized after optimization and no method has been proposed so far. Our first key contribution is a regularization term that encourages the Gaussians to align well with the surface of the scene. We then introduce a method that exploits this alignment to extract a mesh from the Gaussians using Poisson reconstruction, which is fast, scalable, and preserves…
Citation impact
- FWCI
- 116.96
- Percentile
- 100%
- References
- 46
Authors
2- AGAntoine GuédonCorresponding
Centre National de la Recherche Scientifique, École nationale des ponts et chaussées, Laboratoire d'Informatique Gaspard-Monge, Université Gustave Eiffel
- VLVincent Lepetit
Centre National de la Recherche Scientifique, École nationale des ponts et chaussées, Laboratoire d'Informatique Gaspard-Monge, Université Gustave Eiffel
Topics & keywords
- Computer science
- Rendering (computer graphics)
- Computer graphics (images)
- Surface reconstruction
- Polygon mesh
- Gaussian
- Artificial intelligence
- Computer vision