3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting
ETH Zurich · University of Tübingen
Abstract
We introduce an approach that creates animatable hu-man avatars from monocular videos using 3D Gaussian Splatting (3DGS). Existing methods based on neural radi-ance fields (NeRFs) achieve high-quality novel-viewlnovel-pose image synthesis but often require days of training, and are extremely slow at inference time. Recently, the com-munity has explored fast grid structures for efficient training of clothed avatars. Albeit being extremely fast at training, these methods can barely achieve an interactive ren-de ring frame rate with around 15 FPS. In this paper, we use 3D Gaussian Splatting and learn a non-rigid deformation network to reconstruct animatable clothed human avatars that can be trained within 30…
Citation impact
- FWCI
- 46.80
- Percentile
- 100%
- References
- 81
Authors
5- ZQZhiyin QianCorresponding
ETH Zurich
- SWShaofei Wang
ETH Zurich
- MMMarko Mihajlović
ETH Zurich
- AGAndreas Geiger
University of Tübingen
- STSiyu Tang
ETH Zurich
Topics & keywords
- Avatar
- Computer science
- Computer graphics (images)
- Artificial intelligence
- Computer vision
- Human–computer interaction